5.4.0

Materials

All materials
Custom Shader Material
Extends Three.js' material library with your own Vertex and Fragment shaders.
Mesh Glass Material
Makes a geometry look like glass by re-defining the MeshPhysicalMaterial.
Holographic Material
A simple to use holographic material for TresJS with vibrant colors, dynamic scanlines, and futuristic brilliance.
Mesh Discard Material
Hides the object it's attached to while keeping shadows and children visible.
Mesh Reflection Material
Makes floors or walls that reflect the objects in your Scene.
Point Material
Extends THREE.PointsMaterial to render points as dots rather than squares.
Wobble Material
Makes a geometry wobble and wave around with customizable speed and factor.