<QuadraticBezierLine /> renders a <Line2 /> between start and end points, with an optional control point.
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { QuadraticBezierLine } from '@tresjs/cientos'
import { Vector3 } from 'three'
</script>
<template>
<TresCanvas>
<TresPerspectiveCamera :position="[3, 3, 3]" />
<QuadraticBezierLine
:start="new Vector3(-1, 0, 0)"
:end="new Vector3(1, 0, 0)"
:mid="new Vector3(0, 1, 0)"
:segments="50"
color="orange"
:line-width="3"
/>
<TresAmbientLight />
</TresCanvas>
</template>
<QuadraticBezierLine /> inherits all props but points from <Line2 />.
| Prop | Type | Description | Default | Required |
|---|---|---|---|---|
start | Vector3 | [number, number, number] | Starting point | yes | |
end | Vector3 | [number, number, number] | Ending point | yes | |
mid | Vector3 | [number, number, number] | Control point | no | |
segments | number | Number of segments in the resulting curve (higher = smoother) | 20 | no |