5.8.1

Abstractions

UI components reference
Align
Calculate and align children within their parent using bounding boxes.
Billboard
Make objects always face the camera automatically.
Camera Shake
Apply smooth camera shake to the active camera.
Decal
Project a texture onto a mesh's surface — with an optional in-canvas editor UI.
Edges
Render visible edges of objects with enhanced visual quality.
Fit
Uniformly scale and position children to fit into a defined space.
Instances
Draw thousands of copies of one mesh in a single drawcall, declaratively.
Levioso (Float)
Make content float like magic with smooth animations.
Mask
Cut out areas of the screen using the stencil buffer.
Merged
One instanced batch per mesh, shared across your whole component tree.
Outline
Create inverted-hull outlines using parent geometry.
Sampler
Distribute instances on mesh surfaces using MeshSurfaceSampler.
ScreenSizer
Scale objects to screen space where 1 unit equals 1 pixel.
ScreenSpace
Position objects in front of the camera with CSS-like positioning.