5.4.0

Light/Shadow

All light and shadow components
Accumulative Shadows
DirectionalLight-based shadow component with progressive accumulation.
Bake Shadows
Bakes shadows in the first frame for performance optimization.
Circle Shadow
Cheap, texture-based radial gradient shadow on a plane geometry.
Contact Shadows
Fake, non-lighting-based shadow component for single plane shadows.
Lensflare
Wraps the three.js Lensflare with seeded random element generation.
Randomized Lights
Creates multiple lights and jiggles them for softer shadows.
Soft Shadows
Injects percent closer soft shadows (PCSS) into THREE's shader chunk.