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Fbo ^3.5.0

An FBO (or Frame Buffer Object) is generally used to render to a texture. This is useful for post-processing effects like blurring, or for rendering to a texture that will be used as a texture in a later draw call.

Cientos provides an <Fbo /> component make it easy to use FBOs in your application.

Usage

vue
<script setup lang="ts">
import { TresCanvas, useRenderLoop } from '@tresjs/core'
import { OrbitControls, Fbo } from '@tresjs/cientos'
import { SRGBColorSpace, ACESFilmicToneMapping } from 'three'
import { ref, shallowRef, shallowReactive, onMounted, nextTick } from 'vue'

const gl = {
  clearColor: '#82DBC5',
  shadows: true,
  alpha: false,
  outputColorSpace: SRGBColorSpace,
  toneMapping: ACESFilmicToneMapping,
}

const fboRef = ref(null)
const torusRef = shallowRef(null)
const capsuleRef = shallowRef(null)

const { onLoop } = useRenderLoop()

const state = shallowReactive({
  depth: false,
  settings: {
    samples: 1,
  },
})

onMounted(async () => {
  await nextTick()

  onLoop(({ elapsed }) => {
    torusRef.value.rotation.x = elapsed * 0.745
    torusRef.value.rotation.y = elapsed * 0.361

    capsuleRef.value.rotation.x = elapsed * 0.471
    capsuleRef.value.rotation.z = elapsed * 0.632
  })
})
</script>

<template>
  <TresCanvas v-bind="gl">
    <TresPerspectiveCamera :position="[0, 0.5, 5]" />
    <OrbitControls />

    <TresGridHelper :args="[10, 10]" />

    <Fbo
      ref="fboRef"
      v-bind="state"
    />

    <TresMesh>
      <TresBoxGeometry :args="[1, 1, 1]" />

      <TresMeshBasicMaterial
        :color="0xffffff"
        :map="fboRef?.value.texture ?? null"
      />
    </TresMesh>

    <TresMesh
      ref="torusRef"
      :position="[3, 0, 0]"
    >
      <TresTorusGeometry :args="[1, 0.5, 16, 100]" />
      <TresMeshNormalMaterial />
    </TresMesh>

    <TresMesh
      ref="capsuleRef"
      :position="[-2, 0, 0]"
    >
      <TresCapsuleGeometry :args="[0.4, 1, 4, 8]" />
      <TresMeshNormalMaterial />
    </TresMesh>
  </TresCanvas>
</template>

Props

PropDescriptionDefault
widthnumber - The width of the FBO.Width of the canvas
heightnumber - the height of the FBOHeight of the canvas
depthboolean - Whether or not the FBO should render the depth to a depthTexture.false
settingsWebGLRenderTargetOptions - Every other configuration property for the WebGLRenderTarget class{}