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PositionalAudio


The cientos package provides an abstraction of the PositionalAudio, <PositionalAudio> is an object specifically designed for controlling sounds in a scene graph space. This allows, for the simulation of various audio environments, creating a more immersive user experience.

<PositionalAudio> includes a helper 🛠️ that allows you to view the directional cone of te audio. The helper is based on the PositionalAudioHelper class.

Usage

The <PositionalAudio> component is very simple to set up and use, allowing you to bring your 3D scenes to life. All you need to do is call the <PositionalAudio> component and set the url. It must be wrapped around the <Suspense> component to enable it to load your audio asynchronously. 💥

vue
<script setup lang="ts">
import { onUnmounted, shallowRef } from 'vue'
import { Box, PositionalAudio } from '@tresjs/cientos'

const positionalAudioRef = shallowRef(null)

onUnmounted(() => {
  positionalAudioRef?.value?.dispose()
})
</script>

<template>
  <TresCanvas>
    <Box :args="[1, 1, 1]">
      <TresMeshNormalMaterial />
      <Suspense>
        <PositionalAudio
          ref="positionalAudioRef"
          url="your-sound.mp3"
        />
      </Suspense>
    </Box>
  </TresCanvas>
</template>

WARNING

AudioContext is authorised when an user gesture has been made on the page. :autoplay="true" cannot be activated if no user gesture has been made previously (https://goo.gl/7K7WLu). If you are sure that there will be a user gesture before your <PositionAudio> component appears/is created, you can directly add :ready="true" and autoplay="true" for a direct launch.

How does it work?

Props

PropDescriptionDefault
urlstring - required — The path or URL to the file.
helperboolean — Selects whether helper mode is enabled.
(Useful for visualising the angle of sound propagation)
false
distancenumber — The distance at which the volume reduction starts taking effect. A non-negative number.1
readyboolean — Tells <PositionalAudio> that AudioContext is authorised because an user gesture has been made on the page. This is imperative, as autoplay cannot be activated if no user gesture has been made previously (https://goo.gl/7K7WLu).
false
autoplayboolean — Selects whether the audio is launched automatically. Please refer to the ready prop for a better understanding of how to use autoplay.false
loopboolean — Specifies whether the audio should loop.false
innerAnglenumber — A parameter for directional audio sources, this is an angle, inside of which there will be no volume reduction.360
outerAnglenumber — A parameter for directional audio sources, this is an angle, outside of which the volume will be reduced to a constant value of outerGain prop.0
outerGainnumber — A parameter for directional audio sources, this is the amount of volume reduction outside of the outerAngle prop. When the value is 0 no sound can be heard.0

Exposed properties

EventDescription
rootRoot reference — Inheritance of PositionalAudio.
play()Play audio — Cannot be fired if audio is already running.
pause()Pause audio — Cannot be fired if audio is already paused.
stop()Stop audio — Cannot be fired if audio is already stopped.
dispose()Dispose component — Deletion of the AudioListener in the camera, disconnection of the audio source and deletion of the PositionalAudioHelper (if it exists).
typescript
const positionalAudioRef = shallowRef(null)

console.log(positionalAudioRef.value.root) // root properties

const handlerAudio = (action: string) => {
  if (!positionalAudioRef.value) return

  const { play, pause, stop } = positionalAudioRef.value

  if (action === 'play') play()
  else if (action === 'pause') pause()
  else if (action === 'stop') stop()
}
vue
<template>
  <button @click="handlerAudio('play')">play</button>
  <button @click="handlerAudio('pause')">pause</button>
  <button @click="handlerAudio('stop')">stop</button>

 <TresCanvas>
   <Sphere>
      <Suspense>
        <PositionalAudio ref="positionalAudioRef" />
      </Suspense>
    </Sphere>
  </TresCanvas>
</template>

Events

EventDescription
is-playingTriggered when the audio changes its state (play, pause, or stop)
@is-playing="(e) => yourIsPlayingRef = e"