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useProgress

A composable to convenience wrap THREE.DefaultLoadingManager and returns the progress of the loading assets into the scene.

This comes handy to show an HTML loading bar or a spinner while the assets are being loaded.

Usage

ts
import { useProgress } from '@tresjs/cientos'

const { hasFinishLoading, progress, items } = await useProgress()

Then you can use the progress value to show a loading bar or a spinner:

vue
<template>
  <Transition
    name="fade-overlay"
    enter-active-class="opacity-1 transition-opacity duration-200"
    leave-active-class="opacity-0 transition-opacity duration-200"
  >
    <div
      v-show="!hasFinishLoading"
      class="absolute bg-grey-600 t-0 l-0 w-full h-full z-20 flex justify-center items-center text-black font-mono"
    >
      <div class="w-200px">
        Loading... {{ progress }} %
        <i class="i-ic-twotone-catching-pokemon animate-rotate-in"></i>
      </div>
    </div>
  </Transition>
  <TresCanvas preset="realistic">
    <TresPerspectiveCamera :position="[11, 11, 11]" />
    <OrbitControls />
    <Suspense>
      <Environment
        background
        :files="environmentFiles"
        :path="'https://raw.githubusercontent.com/Tresjs/assets/main/textures/environmentMap'"
      />
    </Suspense>
  </TresCanvas>
</template>