ScreenSizer
Adds a <TresObject3D />
wrapper that scales to "screen space". By default 1
THREE world unit will be translated to 1 screen pixel.
E.g. a BoxGeometry with a height, width, and depth of 100 each, will be scaled to 100 screen pixels in each dimension.
Usage
vue
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { OrbitControls, ScreenSizer } from '@tresjs/cientos'
</script>
<template>
<TresCanvas clear-color="#3f3f3f">
<TresPerspectiveCamera :position="[10, 10, 10]" />
<OrbitControls />
<ScreenSizer>
<TresMesh>
<TresBoxGeometry :args="[100, 100, 100]" />
<TresMeshNormalMaterial />
</TresMesh>
</ScreenSizer>
<TresMesh :position-x="5">
<TresBoxGeometry />
<TresMeshNormalMaterial />
</TresMesh>
<TresGridHelper :args="[10, 10]" />
</TresCanvas>
</template>
Props
Inherits all props from THREE.Object3D
.